


Addressed a bug where the game name and password were not properly updating and displaying in-game when toggling the setting for showing it.

Addressed a bug that would occur when binding a skill to a multi-key binding (Ex: Ctrl + X, Alt + X) the action bound to the first key became unbound from that key.Addressed a bug where loading a character on a console that was created on PC was causing texture and lighting issues on console.Addressed a bug where certain Rune Words could not be repaired in the same game session they were created.Addressed a bug where players and monsters were able to walk through doors that visually looked closed.Fixed a rare issue where item names on the ground would erratically flicker and shift while pathing around them.For example, monsters that were both lightning and fire enchanted created an explosion every time they were put into hit recovery (Ex: repeatedly hit by Warcry). Addressed a bug where monster unique mods were triggering from another unique mod’s trigger.Addressed a bug where casting delays could desync at very high ping.Dead Finger Mages now reset correctly to their original state when revived by Necromancers.Damage value for the Paladin’s Thorns aura is now present on the character menu.Added additional warning text to the mercenary confirmation prompt if your previous mercenary still has items equipped.Here are the level details for each monster type per difficulty:
